Instruments of Magic are necessary for casting magic that has a path or school requirement above 1.
Creativity is encouraged when picking the form of your instrument.
Here are the three kinds are: Free hand, One handed, Two handed
Free handed instruments allow the user to freely use other items such as conventional weapons.
They provide no magical benefits.
5 Gold
One handed instruments leave one hand free for other things and allow for magic.
Binding a path or school allows for a 25% stamina cost reduction in that area.
10 Gold
Two handed instruments disallow use of other objects without using a minor action. They play no roll in melee combat.
These enable you to have a +1 in either a path or a school.
15 Gold
+++++
Gems
Magic Gems are 10 Gold each
Blood slaves are 20 each and do not recharge.
Gems are set to a certain Path and cannot be changed.
After one use gems need twenty four hours to recharge.
Creativity is encouraged when picking the form of your instrument.
Here are the three kinds are: Free hand, One handed, Two handed
Free handed instruments allow the user to freely use other items such as conventional weapons.
They provide no magical benefits.
5 Gold
One handed instruments leave one hand free for other things and allow for magic.
Binding a path or school allows for a 25% stamina cost reduction in that area.
10 Gold
Two handed instruments disallow use of other objects without using a minor action. They play no roll in melee combat.
These enable you to have a +1 in either a path or a school.
15 Gold
+++++
Gems
Magic Gems are 10 Gold each
Blood slaves are 20 each and do not recharge.
Gems are set to a certain Path and cannot be changed.
After one use gems need twenty four hours to recharge.