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    Tier 3 Magic Items

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    Tier 3 Magic Items Empty Tier 3 Magic Items

    Post by Admin Sun Feb 17, 2019 1:01 pm

    Acorn Necklace, 1000 Gold
    The oak is the tree of thunder and a necklace made from its enchanted acorns will bring both luck and protection from thunder.

    Amulet of Antimagic, 500 Gold
    This star-shaped amulet will grant increased magic resistance to its wearer, but remember: Not all spells can be resisted with magic resistance.

    Amulet of Giants, 500 Gold
    The wearer of this amulet will instantly grow in size and become as strong as a giant. The amulet only works on beings that are smaller than a giant to begin with.

    Amulet of Resilience, 1000 Gold
    This leather amulet is set with nine amber stones that pulsate with power. The amber stones reinvigorate the owner, making strenuous tasks less burdensome.

    Amulet of the Dead, 500 Gold
    This amulet is made of a green turquoise and will enhance the effectiveness when raising the dead. It is commonly used by necromancers as well as undead priests. The creation of permanent Ghouls, Longdead and Soulless are all enhanced by this amulet.

    Amulet of the Fish, 1000 Gold
    This amulet turns the air into water all around the wearer. This will enable an aquatic being to breathe and even swim on dry land.

    Astral Serpent, 1000 Gold
    Trapped inside this snake-shaped jade amulet is the spirit of a very poisonous serpent. Whenever the wearer of the amulet strikes at someone, the spirit will emerge and strike simultaneously. The serpent spirit ignores any armor that the enemy might be wearing and will also grant its wearer partial resistance to poison.

    Bag of Winds, 3000 Gold
    An entire storm is trapped inside this bag. When used by an Air mage, the bag will ease the casting of Air spells. Anyone holding the bag can release and command one small air elemental at the start of each battle.

    Bane of Venom Charm, 1000 Gold
    A dark green crystalline jewel that throbs with a dull light, this item is used by spies to poison wells near enemy armies. Its poisonous radiance is so strong that the land itself will begin to suffer under its curse. Crops and foliage will sicken and die and both men and beasts will suffer the curse of the Bane Venom Charm. Even its bearer, who is shielded by the most powerful protective runes, knows that the sickness inhabiting the charm will also afflict him. Once the charm is removed from the lab, it will begin to poison whatever province it is located in.

    Blood Stone, 1000 Gold and 15 innocent lives
    The wound on this stone is constantly wet from Earth Blood. This dark blood is of great help when using Earth magic. This blood can also be crystallized into Earth gems to power spells and enchantments in battle. The crystallized Earth Blood is too brittle and unstable to store for long periods and cannot be used for more time consuming rituals.
     
    Brazen Vessel, 30 innocent lives
    This metal skull contains a bound demon. The demon whispers secrets into the ears of the bearer and grants him power in Blood magic.

    Champion's Skull, 1000 Gold
    Every night, the skull whispers battle wisdom into the ears of its pupil. By owning this skull, one will gain skills in the arts of killing or defending

    Crystal Coin, 2000 Gold
    This medallion is made out of a magic crystal that will ease the use of Astral magic.

    Dancing Shield, 1000 Gold
    This shield is enchanted with spells of flight, durability and protection. The shield has a 50% chance of blocking any incoming attack, including spells and area attacks, reducing its damage. Armor negating attacks will be completely unaffected by the shield though.

    Dancing Trident, 500 Gold
    This trident is enchanted with spells of flight. The trident constantly hovers around the owner and fights his enemies in battle.

    Endless Bag of Wine, 500 Gold
    This wineskin is enchanted with powers of creation and produces endless amounts of wine. The wine can feed up to fifty men every day.

    Eye of the Void, 500 Gold
    This eye, taken from a dead Void being, should be applied in the eye socket of a newly removed eye. By doing this, the patient will open a path to the Void into which he can see with his new eye. This will enable him to see the world as it really is and dispel all illusion and phantasms close to him very effectively. He will also be able to cast spells more effectively, but he will also be more vulnerable to enemy spells.

    Girdle of Might, 500 Gold
    This golden girdle is set with a single amber stone. The power of the stone will reinvigorate the owner, making strenuous tasks less burdensome.

    Horn of Valor, 500 Gold
    The sound of this horn will encourage friends in battle. The horn continues to sound throughout the entire battle.

    Lychantropos' Amulet, 1000 Gold
    This iron amulet is crafted in the image of a wolf's head. Its eyes are as red as the rage that fills the heart of the wearer. The amulet grants the wearer regenerative powers in addition to increased strength, berserker rage and superior night vision. The wild powers of the amulet will eventually turn the wearer into a beast.

    Manual of Water Breathing, 2000 Gold
    The owner of this magic book can grant up to 25 people the ability to breathe water.

    Medallion of Vengeance, 500 Gold
    When the bearer of this medallion dies, he will explode and kill anyone near him, including, hopefully, the one who killed him.

    Miraculous Cure All Elixir, 3000 Gold
    This elixir is brewed from magic leaves of very strong potency. Drinking the brew will cure a person from any known disease. After being used, it is refilled with water and after a month the leaves will have turned the water into another miraculous elixir.

    Ring of Regeneration, 1000 Gold
    This golden ring is set with seven enchanted stones. The wearer is affected by the wild magic of the stones and his body will regenerate when wounded.

    Sanguine Dowsing Rod, 15 innocent lives
    This dowsing rod will lead its owner to suitable blood slaves. The rod can only be used by those with knowledge in Blood magic and will make it easier for the skilled to find blood slaves.

    Spell Focus, 500 Gold
    Spells cast with the help of a Spell Focus are harder to resist with magic resistance. This item can be most useful when trying to affect enemy mages with spells that can be negated by magic resistance. A side effect of using this item is the luck induced in the mage. This luck can be useful but it turns bad after being used up.

    Stone Sphere, 1500 Gold
    A smooth, black stone sphere wrapped in black cloth to protect it from the sun, it will become transparent when exposed to moonlight and will reveal shifting images of distant places.

    Storm Spool, 500 Gold
    An arcane device used to trap and store lightning. The device is quite useful when creating corpse constructs and will increase the effectiveness of that ritual. When carried in combat anyone striking its wielder might get stunned by the energy of the storm spool.

    The Heart of Life, 15 innocent lives
    This powerful heart is the result of the concentrated life force of many slaves. By replacing the bearer's ordinary heart with this one, the owner will recover from exhaustion at an amazing rate and, as a side effect, rid his body of poison quite efficiently. The crude surgery required to replace the heart will most likely permanently damage its owner. One being can have multiple magic hearts at once. Inanimate beings cannot use magic hearts.

    Wall Shaker, 1500 Gold
    This horn is designed to tear down castle walls. When blown before a castle wall, that wall will shake and eventually crumble to dust. The Wall Shaker is thus a great help during sieges. The horn can also be blown during combat and will cause panic in the enemy ranks.

    Water Lens, 500 Gold
    This liquid globe makes it easier to project water rituals at faraway provinces and it can also be used to empower combat spells.

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