Each weapon a made of a certain material, this material determines what improvemtnes can be applied to it. https://skyarch.forumotion.com/t87-material-qualities#96
Keep in mind that all damage has your strength behind it.
One Handed Weapons
Broadsword. Slashing
6 Damage. +0 Attack. +1 Defense. 1 Length. 20 Gold
Short Sword. Slashing
5 Damage. +0 Attack. +2 Defense. 1 Length. 10 Gold
Dagger. Piercing
2 Damage. +1 Attack. +0 Defense. 1 Length. 5 Gold
Axe. Slash
7 Damage. +0 Attack. -1 Defense. 1 Length. 6 Gold
Hatchet. Slash
5 Damage. +1 Attack. +0 Defense. 1 Length. 5 Gold
Short Spear. Piercing
3 Damage. +2 Attack. +0 Defense. 2 Length. 5 Gold
Club. Bludgeon
3 Damage. +0 Attack. +0 Defense. 1 Length. Free
Mace. Bludgeon
5 Damage. +0 Attack. +0 Defense. 1 Length. 12 Gold
War-Hammer. Bludgeon/Piercing, Armor piercing.
7 Damage. -1 Defense. 1 Length. 20 Gold
Two Handed Weapons
Spear. Piercing
3 Damage. +0 Attack. +2 Defense. -2 Defense on Target. 4 Length. 5 Gold
Great Sword. Slash
9 Damage. +1 Attack. +2 Defense. -1 Defense on Target. 3 Length. 25 Gold
Morningstar. Piercing, Bludgeon
6 Damage. +1 Attack. -2 Defense. +2 Attack vs shields. 2 Length. 16 Gold
Flail. Bludgeon
5 Damage. +1 Attack. -2 Defense. May roll for damage twice on hit. 3 Length. 8 Gold
Quarterstaff. Bludgeon
2 Damage +2 Attack. +3 Defense. 4 Length. 5 Gold
Pike. Piercing
4 Damage. +1 Attack. +3 Defense. 6 Length. 10 Gold
Maul. Bludgeon
9 Damage. +0 Attack. -1 Defense. 3 Length. 15 Gold
Special Weapons
Lance. Piercing.
6 Damage. +1 Attack. 4 length. Can only be used once. 10 Gold
When used by a mounted user the lance gains a charge bonus, the charge damage depended on combat movement(warhorses have 60ft maximum) and speed(knights are size 3). The bonus damage is limited to half the STR of the charging man.
Bows
Long Bow. Piercing.
12 Damage. Range 40. 12 ammunition. 75 Gold. 15 gold for 10 ammo. 1/3rd of STR + 1/3RD of DEX is added to the base 12 damage.
Short Bow. Piercing.
9 Damage. Range 30. 12 ammunition. 30 Gold. 15 gold for 10 ammo. 1/3rd of STR + 1/3RD of DEX is added to the base 9 damage.
Crossbow. Piercing, Armor piercing.
11 damage. Range 35. +2 Precision. 12 ammunition. 25 Gold. 20 gold for 10 ammo. Neither STR or DEX improves crossbow damage.
Thrown
Javelin. Piercing. 2 Damage. Range STR. -2 Precision. 2 ammunition. 5 Gold.
Bola. Bludgeon. 3 Damage. Range STR. Can only be used once. Target makes STR check to break out. 5 gold
Net. Special. Can only be used once. Target makes STR check to break out. 2 Gold
Thrown Axe. Slashing 5. Range STR. -2 Precision. 2 ammunition. 5 Gold
Harpoon. Piercing 3. Range STR. -4 Precision. 1 Ammunition. 2 Gold
Discus. Bludgeon 6. Range STR. -3 Precision. 4 Ammunition. 1 Gold
Shuriken. Damage 1. Range STR. Hits Twice. 4 Ammunition. 2 Gold
Keep in mind that all damage has your strength behind it.
One Handed Weapons
Broadsword. Slashing
6 Damage. +0 Attack. +1 Defense. 1 Length. 20 Gold
Short Sword. Slashing
5 Damage. +0 Attack. +2 Defense. 1 Length. 10 Gold
Dagger. Piercing
2 Damage. +1 Attack. +0 Defense. 1 Length. 5 Gold
Axe. Slash
7 Damage. +0 Attack. -1 Defense. 1 Length. 6 Gold
Hatchet. Slash
5 Damage. +1 Attack. +0 Defense. 1 Length. 5 Gold
Short Spear. Piercing
3 Damage. +2 Attack. +0 Defense. 2 Length. 5 Gold
Club. Bludgeon
3 Damage. +0 Attack. +0 Defense. 1 Length. Free
Mace. Bludgeon
5 Damage. +0 Attack. +0 Defense. 1 Length. 12 Gold
War-Hammer. Bludgeon/Piercing, Armor piercing.
7 Damage. -1 Defense. 1 Length. 20 Gold
Two Handed Weapons
Spear. Piercing
3 Damage. +0 Attack. +2 Defense. -2 Defense on Target. 4 Length. 5 Gold
Great Sword. Slash
9 Damage. +1 Attack. +2 Defense. -1 Defense on Target. 3 Length. 25 Gold
Morningstar. Piercing, Bludgeon
6 Damage. +1 Attack. -2 Defense. +2 Attack vs shields. 2 Length. 16 Gold
Flail. Bludgeon
5 Damage. +1 Attack. -2 Defense. May roll for damage twice on hit. 3 Length. 8 Gold
Quarterstaff. Bludgeon
2 Damage +2 Attack. +3 Defense. 4 Length. 5 Gold
Pike. Piercing
4 Damage. +1 Attack. +3 Defense. 6 Length. 10 Gold
Maul. Bludgeon
9 Damage. +0 Attack. -1 Defense. 3 Length. 15 Gold
Special Weapons
Lance. Piercing.
6 Damage. +1 Attack. 4 length. Can only be used once. 10 Gold
When used by a mounted user the lance gains a charge bonus, the charge damage depended on combat movement(warhorses have 60ft maximum) and speed(knights are size 3). The bonus damage is limited to half the STR of the charging man.
Bows
Long Bow. Piercing.
12 Damage. Range 40. 12 ammunition. 75 Gold. 15 gold for 10 ammo. 1/3rd of STR + 1/3RD of DEX is added to the base 12 damage.
Short Bow. Piercing.
9 Damage. Range 30. 12 ammunition. 30 Gold. 15 gold for 10 ammo. 1/3rd of STR + 1/3RD of DEX is added to the base 9 damage.
Crossbow. Piercing, Armor piercing.
11 damage. Range 35. +2 Precision. 12 ammunition. 25 Gold. 20 gold for 10 ammo. Neither STR or DEX improves crossbow damage.
Thrown
Javelin. Piercing. 2 Damage. Range STR. -2 Precision. 2 ammunition. 5 Gold.
Bola. Bludgeon. 3 Damage. Range STR. Can only be used once. Target makes STR check to break out. 5 gold
Net. Special. Can only be used once. Target makes STR check to break out. 2 Gold
Thrown Axe. Slashing 5. Range STR. -2 Precision. 2 ammunition. 5 Gold
Harpoon. Piercing 3. Range STR. -4 Precision. 1 Ammunition. 2 Gold
Discus. Bludgeon 6. Range STR. -3 Precision. 4 Ammunition. 1 Gold
Shuriken. Damage 1. Range STR. Hits Twice. 4 Ammunition. 2 Gold
Last edited by Admin on Sun Jun 02, 2019 11:36 am; edited 6 times in total