Sky Arch

Would you like to react to this message? Create an account in a few clicks or log in to continue.

A homebrew tabletop forum


    Melee Class

    avatar
    Admin
    Admin


    Posts : 112
    Join date : 2018-09-12

    Melee Class Empty Melee Class

    Post by Admin Thu Oct 04, 2018 12:02 pm

    Melee starts the game with 10 HP and gains 5 every level up plus CON modifiers
    +++++
    https://cdn.discordapp.com/attachments/400387389106683905/409110700091506708/Untitled.jpg
    +++++
    The following formula dictates your starting skill points: (1+INT) * 3
    The following formula dictates your starting Attack points (1+STR*2)
    The following formula dictates your starting Defense points (1+DEX)
    The following formula dictates your starting Precision points (1+DEX)

    Melee begins with a discretionary spending pool of +3 that can be spent however you like on these three Abilities. These points are referred to as combat points. Keep in mind the costs of these skills usually are like the other skill points in that they share the costs table but when making your character the numbers are simply added.
    +++++
    The total bonus is added up and tracked separately to that of your skill, format your character sheet like this: https://i.imgur.com/51bdD7d.png
    +++++
    The Melee class gains points that can improve their Primary Stats(Str, Dex, Int, ect) every few levels. Unlike when you were making your character these can just be placed with no regard for the previous point requirements.

    The levels you acquire these points: 4, 6, 8, 12, 14, 16, 19
    +++++
    Leveling.
    Upon leveling the Melee Class gains skill points with this formula: 1 + INT
    Upon leveling the Melee Class gains combat points every third(3, 6, 9, ect) level with this formula: 3 + level

    Skill Value1234567891011121314151617181920
    Cost112244556677889910101111
    +++++
    This class starts with 150 Gold
    +++++
    Fortitude Score: 3
    Reflex Score: 1
    Will Score:1
    *These can only be increased with leveling and certain items
    +++++
    Skill Value1234567
    Cost1122334
    Reaching a skill of 7 does not cost 4 points, the first skill cost cost is 1 as is the second bringing the cost to 2. Bringing your skill to three will net you a point expense of 4, you see the pattern here?

    Each skill maxes out at seven. What you may do after that is reset your progress, this will cost four skill points and will reset said skill to one, however for each time you do this any rolls for that skill will gain a permanent +1, so they will look like this:
    1 + 1D10 + 1
    This Prestiging can be done for each skill indefinitely.
    +++++
    The maximum level is 20, unlike other classes the melee class is allowed to take a feat at each level.
    +++++
    Each class also has useful feats that are awarded on leveling, they can be found here: https://skyarch.forumotion.com/t105-class-feats-list#118
    +++++
    Starting Feats:

    -Armor Proficiency(Slash), Rank 2
    -Shield Proficiency, Rank 1
    -Exactness One-Hand, Rank 1
    -Exactness Two-Hand, Rank 1

      Similar topics

      -

      Current date/time is Fri May 17, 2024 4:19 am