Unlike normal feats these cannot be bought and are instead awarded at specific levels based on class. They do not count normal feat limitations
Melee
3: Reflex and Will are raised by 1
4: Fortitude is raised by 1
5: +2 to defense rolls
6: Fortitude, Reflex and Will are all raised by 1
7: -
8: Fortitude is raised by 1
9: Reflex and Will are raised by 1
10: Fortitude is raised by 1
11: Level 5's +2 defense becomes +4(not to a total of 6)
12: Fortitude, Reflex and Will are all raised by 1
13:
14:
15:
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17:
18:
19:
20:
Ranged
2: Fortitude, Reflex and Will are raised by 1
3: -
4: Fortitude, Reflex and Will are raised by 1, Precision is raised by 1
5: Projectiles(bolts, arrows, thrown) gain +1 damage
6: Successful saving throws result in zero damage rather than half, Fortitude, Reflex and Will are raised by 1
7: -
8: Precision is raised by 1 (now +2)
9: Projectiles(bolts, arrows, thrown) gain +1 damage(now +2)
10: Fortitude, Reflex and Will are raised by 1
11: -
12: Fortitude, Reflex and Will are raised by 1, Precision is raised by 1 (now +3)
13:
14:
15:
16:
17:
18:
19:
20:
Mage
2: Reflex is raised by 1
3: Fortitude and Will are raised by 1
4: Will is raised by 1
5: Precision is raised by 1
6: Fortitude, Reflex and Will are raised by 1
7: -
8: Fortitude, Reflex and Will are raised by 1
9: Fortitude and Will are raised by 1
10:-
11: +2 to defense rolls
12:
13:
14:
15:
16:
17:
18:
19:
20:
Melee
3: Reflex and Will are raised by 1
4: Fortitude is raised by 1
5: +2 to defense rolls
6: Fortitude, Reflex and Will are all raised by 1
7: -
8: Fortitude is raised by 1
9: Reflex and Will are raised by 1
10: Fortitude is raised by 1
11: Level 5's +2 defense becomes +4(not to a total of 6)
12: Fortitude, Reflex and Will are all raised by 1
13:
14:
15:
16:
17:
18:
19:
20:
Ranged
2: Fortitude, Reflex and Will are raised by 1
3: -
4: Fortitude, Reflex and Will are raised by 1, Precision is raised by 1
5: Projectiles(bolts, arrows, thrown) gain +1 damage
6: Successful saving throws result in zero damage rather than half, Fortitude, Reflex and Will are raised by 1
7: -
8: Precision is raised by 1 (now +2)
9: Projectiles(bolts, arrows, thrown) gain +1 damage(now +2)
10: Fortitude, Reflex and Will are raised by 1
11: -
12: Fortitude, Reflex and Will are raised by 1, Precision is raised by 1 (now +3)
13:
14:
15:
16:
17:
18:
19:
20:
Mage
2: Reflex is raised by 1
3: Fortitude and Will are raised by 1
4: Will is raised by 1
5: Precision is raised by 1
6: Fortitude, Reflex and Will are raised by 1
7: -
8: Fortitude, Reflex and Will are raised by 1
9: Fortitude and Will are raised by 1
10:-
11: +2 to defense rolls
12:
13:
14:
15:
16:
17:
18:
19:
20: