Kamenwoof +++++ Ash
Lizard +++++ Scale coast +++++ Melee +++++ Noble
Alignment: Neutral good
Level 6
Hit Points: 66 (13.5 regen)
Stamina: 0/100
Magic Resistance: 13.2
Strength:16(3)
Dexterity:12(1)
Constitution:16(3)
Intelligence:12(1)
Wisdom:12(1)
Charisma:12(1)
Fortitude Score: 5
Reflex Score: 3
Will Score: 3
Encumbrance: 9.25
Passive perception:11
Feats:
-Armor Proficiency (slash), rank 2
-Shield Proficiency, rank 1
-Exactness One-Hand, Rank 1
-Exactness Two-Hand, Rank 1
-Second Wind
Refresh Stamina, 1 use per day.
-Effectiveness Swords, Rank 1
Awesome Body, one rank
Add 1 hit point per 4 points of Charisma Value
Combat Barrage
During combat you may attack an extra time, this extra attack has a penalty of -2
Toughness rank 1
When leveling you gain an additional 2 Hp for each rank of toughness, this is also applied retroactive.
Skill Proficiencies:
History, Persuasion
Tool Proficiencies:
Checkers
Attack Skill: 8=(8)()()
Defense Skill:9=(7)(2)()
Precision: 2=(2)()()
STR:
Athletics:2=(2)()()
DEX:
CON:
Concentration:2=(2)()()
INT:
History:3=(2)(1)()
Investigation:5=(2)(3)()
WIS
Insight:3=(2)(1)()
Perception:2=(2)()()
Survival:2=(2)()()
CHA -1:
Intimidation:3=(3)()()
Persuasion:4=(4)(1)()
Gold: 1456
Silver: 16
Protection: 21+2d3(19+2)(2d3)
Weapons: Boardsword+2(firebrand), Boardsword+3(moon)
Equipment:A set of fine clothes, a signet ring, a scroll of pedigree.
Diplomat's Pack 39 Gold. A chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
Caltrops (bag of 20) 1 gp 2 lb
Snake ring(10+5/level poison damage)(ignores armor)(+30 poison resist on wearer)
4 S. Potion. Heals 1d8 hp.
4 S. Stamina Potion. Heals 1d8.
Skull Talisman, 500(was 50) Gold
This talisman grants the wearer the ability to lead a few undead units as if he were a novice necromancer. In addition, one skeleton will guard the wearer of the talisman at all times.
Born in a the kingdom at the scale coast region, was Ash the youngest of the six lizards nobles. Out of the other he was known to be the most kind to the subjects as believed that everyone deserve to be treated with at least some level of respect. They all serve to duty to keep their kingdom stable and trading with other nations. He will do anything to stay in good terms with his other family member though he does sometime likes challenge the other lizards in the east valley. This is seem as an issue to his family as they want to distant themselves from their east valley cousins to be more in favor of the other races. To try to distance Ash from the savages, they decided to send him out to try to better relation with the other nations. After packing his belongings the local alchemist came to him with a gift a vile of acid. Among of the gear Ash packed was a skull talisman he won from one of his fights with a East Valley warrior, he not sure where the lizard got it from. He was surprised when a skeleton crawled out of the ground one night while he was trying to sleep.
Lizard +++++ Scale coast +++++ Melee +++++ Noble
Alignment: Neutral good
Level 6
Hit Points: 66 (13.5 regen)
Stamina: 0/100
Magic Resistance: 13.2
Strength:16(3)
Dexterity:12(1)
Constitution:16(3)
Intelligence:12(1)
Wisdom:12(1)
Charisma:12(1)
Fortitude Score: 5
Reflex Score: 3
Will Score: 3
Encumbrance: 9.25
Passive perception:11
Feats:
-Armor Proficiency (slash), rank 2
-Shield Proficiency, rank 1
-Exactness One-Hand, Rank 1
-Exactness Two-Hand, Rank 1
-Second Wind
Refresh Stamina, 1 use per day.
-Effectiveness Swords, Rank 1
Awesome Body, one rank
Add 1 hit point per 4 points of Charisma Value
Combat Barrage
During combat you may attack an extra time, this extra attack has a penalty of -2
Toughness rank 1
When leveling you gain an additional 2 Hp for each rank of toughness, this is also applied retroactive.
Skill Proficiencies:
History, Persuasion
Tool Proficiencies:
Checkers
Attack Skill: 8=(8)()()
Defense Skill:9=(7)(2)()
Precision: 2=(2)()()
STR:
Athletics:2=(2)()()
DEX:
CON:
Concentration:2=(2)()()
INT:
History:3=(2)(1)()
Investigation:5=(2)(3)()
WIS
Insight:3=(2)(1)()
Perception:2=(2)()()
Survival:2=(2)()()
CHA -1:
Intimidation:3=(3)()()
Persuasion:4=(4)(1)()
Gold: 1456
Silver: 16
Protection: 21+2d3(19+2)(2d3)
Weapons: Boardsword+2(firebrand), Boardsword+3(moon)
Equipment:A set of fine clothes, a signet ring, a scroll of pedigree.
Diplomat's Pack 39 Gold. A chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
Caltrops (bag of 20) 1 gp 2 lb
Snake ring(10+5/level poison damage)(ignores armor)(+30 poison resist on wearer)
4 S. Potion. Heals 1d8 hp.
4 S. Stamina Potion. Heals 1d8.
Skull Talisman, 500(was 50) Gold
This talisman grants the wearer the ability to lead a few undead units as if he were a novice necromancer. In addition, one skeleton will guard the wearer of the talisman at all times.
Born in a the kingdom at the scale coast region, was Ash the youngest of the six lizards nobles. Out of the other he was known to be the most kind to the subjects as believed that everyone deserve to be treated with at least some level of respect. They all serve to duty to keep their kingdom stable and trading with other nations. He will do anything to stay in good terms with his other family member though he does sometime likes challenge the other lizards in the east valley. This is seem as an issue to his family as they want to distant themselves from their east valley cousins to be more in favor of the other races. To try to distance Ash from the savages, they decided to send him out to try to better relation with the other nations. After packing his belongings the local alchemist came to him with a gift a vile of acid. Among of the gear Ash packed was a skull talisman he won from one of his fights with a East Valley warrior, he not sure where the lizard got it from. He was surprised when a skeleton crawled out of the ground one night while he was trying to sleep.
Last edited by xelawoof on Sun Jun 16, 2019 9:38 pm; edited 5 times in total