Human
All have +1 CON
Speed of 30ft per turn
---Nomad: +3 to any DEX skill
---Haudenosaunee:+2 Nature, Spear or Bow Effectiveness 1
---Niedrigster-Herrscher: -1 Int, +2 Religion
---Meerah: +1 Str, -2 to all non-intimidate social rolls
---Dau-tangl: -1 Dex, +2 in any Int Skill
---Hill-Shah-Yann: +1 Str, +1 in any Dex or Str skill
++++++++
Hoher-Politiker
All have +2 Int and -1 Str
Speed of 30ft per turn
---Niedrigster-Herrscher: +1 Persuasion, +2 Arcana
---Wild: +2 Deception, +1 Arcana
++++++++
Syvend
All have +2 Dex -1 Str
Speed of 30ft per turn
---Euless: +1 Con, +2 in any Str skill
---Nicaea: +2 Cha, +2 Religion
---Coven: +1 Int, +1 Arcana
++++++++
Sau'pa
All have -1 Cha and +2 Protection
Speed of 25ft per turn
---Great Valley: +2 Survival, +1 Any skill
---East Valley: +1 Stealth, +1 in any Dex skill
---Scale Coast: +3 Investigation, +1 Insight
++++++++
Cecaelia
All have +1 Str, +1 Wis, -1 Cha
Speed of 25ft per turn
---Coast: +1 Stealth +1 Survival
---Shallow Ocean: +2 in any WIS skills
---Deep Ocean: +2 Religion +1 Arcana
++++++++
Races past this point require you to have a level ten character. They are also 'non-canon' and do not effect or occur in the main story.
Starting characters as these races are always level 5
++++++++
Ifrits, all have +3 Spell Casting
---Aasimar, +1 Fire Path
---Oread, +1 Earth Path
---Undine, +1 Water Path
---Sylph, +1 Wind Path
---Samsaran, +1 Astral Path
---
++++++++
If you'd like a custom race to be in the game send me a DM and I'll consider adding it.
++++++++
All have +1 CON
Speed of 30ft per turn
---Nomad: +3 to any DEX skill
---Haudenosaunee:+2 Nature, Spear or Bow Effectiveness 1
---Niedrigster-Herrscher: -1 Int, +2 Religion
---Meerah: +1 Str, -2 to all non-intimidate social rolls
---Dau-tangl: -1 Dex, +2 in any Int Skill
---Hill-Shah-Yann: +1 Str, +1 in any Dex or Str skill
++++++++
Hoher-Politiker
All have +2 Int and -1 Str
Speed of 30ft per turn
---Niedrigster-Herrscher: +1 Persuasion, +2 Arcana
---Wild: +2 Deception, +1 Arcana
++++++++
Syvend
All have +2 Dex -1 Str
Speed of 30ft per turn
---Euless: +1 Con, +2 in any Str skill
---Nicaea: +2 Cha, +2 Religion
---Coven: +1 Int, +1 Arcana
++++++++
Sau'pa
All have -1 Cha and +2 Protection
Speed of 25ft per turn
---Great Valley: +2 Survival, +1 Any skill
---East Valley: +1 Stealth, +1 in any Dex skill
---Scale Coast: +3 Investigation, +1 Insight
++++++++
Cecaelia
All have +1 Str, +1 Wis, -1 Cha
Speed of 25ft per turn
---Coast: +1 Stealth +1 Survival
---Shallow Ocean: +2 in any WIS skills
---Deep Ocean: +2 Religion +1 Arcana
++++++++
Races past this point require you to have a level ten character. They are also 'non-canon' and do not effect or occur in the main story.
Starting characters as these races are always level 5
++++++++
Ifrits, all have +3 Spell Casting
---Aasimar, +1 Fire Path
---Oread, +1 Earth Path
---Undine, +1 Water Path
---Sylph, +1 Wind Path
---Samsaran, +1 Astral Path
---
++++++++
If you'd like a custom race to be in the game send me a DM and I'll consider adding it.
++++++++