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    Razi'Syul Arro

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    BeatusDraco


    Posts : 5
    Join date : 2019-04-19

    Razi'Syul Arro Empty Razi'Syul Arro

    Post by BeatusDraco Thu May 23, 2019 6:41 pm

    BeatusDraco+++++Razi'Syul
    Syvend+++++Euless+++++Melee+++++Guild Artist
    Alignment: Chaotic Good
    Level 4
    Hit Points: 34 [5+2+1]
    Stamina: 0/100[6.8 regen]
    Magic Resistance: 13
    Strength:10(0)
    Dexterity:12(1)
    Constitution:12(1)
    Intelligence:18(4)
    Wisdom:13(1)
    Charisma: 10(0)

    Encumbrance:8.875

    Fortitude Score: 4
    Reflex Score: 2
    Will Score: 2

    Passive perception:11

    Protection: 20+(1d5)

    Attack Skill: 4=(4)(0)(0) {+5/Spear}
    Defense Skill: 6=(0)(4)(0) {+3/Spear}
    Precision Skill: 4=(2)(1)(0)

    Feats:
    -Armor Proficiency(Slash), Rank 2
    -Shield Proficiency, Rank 1
    -Exactness One-Hand, Rank 1
    -Exactness Two-Hand, Rank 1
    -Toughness, Rank 1
    -Second Wind, Rank 1
    -Empathy, Rank 1
    -Runner, Rank 1

    Skill Proficiencies:
    -Insight
    -Persuasion

    Tool Proficiencies:
    -Tinkers Kit

    STR
    Athletics:2=(0)(2)(0)

    INT
    Knowledge(School): 7=(7)(0)(0)
    Arcana(Path): 5=(5)(0)(0)
    Investigation:2=(2)(0)(0)

    WIS
    Animal Handling:2=(2)(0)(0)
    Perception:1=(1)(0)(0)
    Insight:2=(1)(1)(0)

    CHA
    Persuasion:1=(0)(1)(0)
    Bluff:1=(0)(1)(0)
    Diplomacy:1=(0)(1)(0)
    Intimidate:1=(0)(1)(0)

    Magic Paths: Air 5
    Magic Schools: Alteration 5
    Memorized Spells: 5
    -Mirror Image
    -Ghost Wolves
    -Mistform
    -Aim
    -Phantasmal Army

    Magic Paths: Air 5
    Magic Schools: Enchantment 2
    Memorized Spells: 1
    -Flight

    Weapons:
    -(+3) Short Spear. Piercing {upg.3=40gp}
    6 Damage. +5 Attack. +3 Defense. 2 Length. 5 Gold

    Short Bow. Piercing. *Poison Quiver.
    9 Damage. Range 30. 12 ammunition. 30 Gold. 15 gold for 10 ammo. 1/3rd of STR + 1/3RD of DEX is added to the base 9 damage. [16 damage]

    Medium Shield,  Protection roll 1d5,   2 Encumbrance,   10 Gold

    Equipment:

    Money:
    -Gold: 195
    -Silver: 22
    -Copper: 0

    Personal***

    -2 handed magic instrument {Fancy scroll in tube} [+1 Knowledge(school)]
    -[2] Mastiffs
    -Tinkers Kit
    -Ring of Fire (+15 fire resistant)
    -Owl Quill
    This pen writes down everything its owner says, making research, administrative duties, forging signatures and writing while illiterate easier.
    -Snake Ring,
    This ring gives the wearer almost total immunity to poisons and the ability to poison enemies by touching them.

    -[1] Air Gem
    -[2] moon metal knife
    -[1] normal iron ring
    -[1] Cinnabar Amulet - scarlet is the color of heat. Mercury holds one key to an ultimate dissolution.
    -[1] scroll of fireball
    -[1] Scroll of Firelight
    -[1] Handfuls of Marijuana {sealed in vial}
    -[1] Water painting (worth 40 silver)

    Misc***
    -Rope
    -Vials{empty}
    -Compass
    -Flint and Steel
    -[2] Lockpicks {1 hidden like "small knife" opposite sole}
    -Rations
    -Smoking pipe
    -Spyglass
    -Small knife{hidden in sole of shoe}
    -Elephant whistle (on necklace)
    -[2] Vials of Moonshine {360 proof}(padded wooden box; in bag)
    -[2] Vials of Wine {white Wine}(padded wooden box; in bag)
    -[2] Vials of mead {Good Mead}(padded wooden box; in bag)
    -3lb Waterskin {full of water}
    -[2] Carving knife (on belt)

    Raz'iSyul Arro is a supplier of most merchants of the Adventurers Guild. He enjoys the traveling, has a healthy dose of travel lust, and has an eye for the exotic. Many recognize him and his cart from site because it is the only elephant, with a large elaborate cart being pulled from behind, which he uses as a mobile store and as his home. those that have been inside can say the the cart is spacious, and decorated with many strange and exotic things he's collected over the years. he has recently taken the mind of becoming more of an adventurer so he can gather his self all those unique things that would usually take a long time or a lot of money to get.


    Last edited by BeatusDraco on Sat Jun 15, 2019 4:02 pm; edited 39 times in total
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    BeatusDraco


    Posts : 5
    Join date : 2019-04-19

    Razi'Syul Arro Empty Razi;s Store Inventory

    Post by BeatusDraco Thu May 23, 2019 6:52 pm

    Resources***

    T1 — 12,500 (Grains, foodstuffs, clean water)
    T2 — 125 (Raw Ore, Raw Lumber, Raw stone)
    T3 — 500 (Quarried stone, ingots, boards, clothes, coins)
    T4 — 100 (Weapons, Armour, jewellery, statues)

    Store***


    Weapons**

    [1] Crossbow. Piercing, Armor piercing.
    11 damage. Range 35. +2 Precision. 12 ammunition. 25 Gold. 20 gold for 10 ammo. Neither STR or DEX improves crossbow damage.

    Misc.**

    [1] Sled(300lb limit)
    [1] Beaver Pelt
    [2] Rusted Swords
    [1] Rusted Battleaxe
    [1] Iron Earring
    [1] Vial of blood
    [80] Mugs
    [2] Preserved Werewolf Eyes
    [2] Preserved Werewolf Arms {with hands/claws attached}
    [1] Preserved Werewolf Tongue
    [1] Preserved Werewolf  Spleen
    [1] Preserved Werewolf Stomach {undamaged}
    [1] Preserved Werewolf Lungs
    [1] Preserved Werewolf Intestines
    [1] Preserved Werewolf Galbladder

    Potions
    16 -S. Potion. Heals 1d8 hp. 5 gp
    3 -M. Potion. Heals 2d8 hp. 30 gp
    1 -L. Potion. Heals 3d8 hp. 75 gp

    14 -S. Stamina Potion. Heals 1d8. 5 gp
    3 -M. Stamina Potion. Heals 2d8. 30 gp
    1 -L. Stamina Potion. Heals 3d8. 75 gp

    Gems
    Magic Gems are 10 gp each
    [3] Air Gems
    [2] Earth Gems
    [1] Water Gem

    General
    -Abacus 2 gp 2 lb.
    -Acid (vial) 25 gp 1 lb.
    -Alchemist’s fire (flask) 50 gp 1 lb.
    -Antitoxin (vial) 50 gp —
    -Backpack 2 gp 5 lb.
    -Ball bearings (bago f 1,000) 1 gp 2 lb.
    -Barrel 2 gp 70 lb.
    -Basket 4 sp 2 lb.
    -Bedroll 1 gp 7 lb.
    -Bell 1 gp —
    -Blanket 5 sp 3 lb.
    -Block and tackle 1 gp 5 lb.
    -Book 25 gp 5 lb.
    -Bottle, glass 2 gp 2 lb.
    -Bucket 5 cp 2 lb.
    -Caltrops (bag of 20) 1 gp 2 lb.
    -Candle 1 cp —
    -Case, crossbow bolt 1 gp 1 lb.
    -Case, map or scroll 1 gp 1 lb.
    -Chain (10 feet) 5 gp 10 lb.
    -Chalk (1 piece) 1 cp —
    -Chest 5 gp 25 lb.
    -Climber's kit 25 gp 12 lb.
    -Clothes, common 5 sp 3 lb.
    -Clothes, costume 5 gp 4 lb.
    -Clothes, fine 15 gp 6 lb.
    -Clothes, traveler’s 2 gp 4 lb.
    -Component pouch 25 gp 2 lb.
    -Crowbar 2 gp 5 lb.
    -Fishing tackle 1 gp 4 lb.
    -Flask or tankard 2 cp 1 lb.
    -Grappling hook 2 gp 4 lb.
    -Hammer 1 gp 3 lb.
    -Hammer, sledge 2 gp 10 lb.
    -Healer’s kit 5 gp 3 lb.
    -Holy water (flask) 25 gp 1 lb.
    -Hourglass 25 gp 1 lb.
    -Hunting trap 5 gp 25 lb.
    -Ink (1 ounce bottle) 10 gp —
    -Ink pen 2 cp —
    -Jug or pitcher 2 cp 4 lb.
    -Ladder (10-foot) 1 sp 25 lb.
    -Lamp 5 sp 1 lb.
    -Lantern, bullseye 10 gp 2 lb.
    -Lantern, hooded 5 gp 2 lb.
    -Lock 10 gp 1 lb.
    -Magnifying glass 100 gp —
    -Manacles 2 gp 6 lb.
    -Mess kit 2 sp 1 lb.
    -Mirror, steel 5 gp 1/2 lb.
    -Oil (flask) 1 sp 1 lb.
    -Paper (one sheet) 2 sp —
    -Parchment (one sheet) 1 sp —
    -Perfume (vial) 5 gp —
    -Pick, miner’s 2 gp 10 lb.
    -Piton 5 cp 1/4 lb.
    -Poison, basic (vial) 100 gp —
    -Pole (10-foot) 5 cp 7 lb.
    -Pot, iron 2 gp 10 lb.
    -Potion of healing 50 gp 1/2 lb.
    -Pouch 5 sp 1 lb.
    -Quiver 1 gp 1 lb.
    -Ram, portable 4 gp 35 lb.
    -Rations (1 day) 5 sp 2 lb.
    -Robes 1 gp 4 lb.
    -Rope, hempen (50 feet) 1 gp 10 lb.
    -Rope, silk (50 feet) 10 gp 5 lb
    -Sack 1 cp 1/2 lb.
    -Scale, merchant’s 5 gp 3 lb.
    -Sealing wax 5 sp
    -Shovel 2 gp 5 lb.
    -Signal whistle 5 cp —
    -Signet ring 5 gp —
    -Soap 2 cp —
    -Spellbook 50 gp 3 lb.
    -Spikes, iron (10) 1 gp 5 lb.
    -Spyglass 1,000 gp 1 lb.
    -Tent, two-person 2 gp 2 0 lb.
    -Tinderbox 5 sp 1 lb.
    -Torch 1 cp 1 lb.
    -Vial 1 gp —
    -Waterskin 2 s p 5 lb. (full)
    -Whetstone 1 cp 1 lb.


    Last edited by BeatusDraco on Thu Jun 13, 2019 8:26 pm; edited 6 times in total
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    Razi'Syul Arro Empty Re: Razi'Syul Arro

    Post by Admin Tue May 28, 2019 10:41 pm

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