Q: How long ago did the Coven fall?
A: 50-ish years
Q: How long was the Coven in power?
A: A little more than 300 years
Q: What's the setting?
A: Post-Evil Empire
Q: Why did the Coven fall?
A: Infighting
Q: What's in this setting technology like?
A: Pre-13th century.
Q: How lethal are your games?
A: Your characters will only die if you make particularly stupid decisions.
Q: How do you feel about evil/chaotic characters?
A: Any alignment can be disruptive, as long as you aren't it's fine.
Q: How is magic treated?
A: Medium-Low Magic, if you use it people assume you have/had something to do with the Coven.
Q: What system are you using?
A: 5e with homebrew magic, combat, races, classes and feats
Q: What times do you play?
A: Sundays, 6pm PST
Q: How do gems work?
A: They are a magical resource, using gems in combat will put them in a 24 hour recharge period, while gems used in rituals, rites or crafting are gone for good.
Q: Whats the difference between a sorcerer and a wizard?
A: Sorcerers use non-elemental magic, such as Astral or Blood whereas Wizards use Fire, Water, Ect.
A: 50-ish years
Q: How long was the Coven in power?
A: A little more than 300 years
Q: What's the setting?
A: Post-Evil Empire
Q: Why did the Coven fall?
A: Infighting
Q: What's in this setting technology like?
A: Pre-13th century.
Q: How lethal are your games?
A: Your characters will only die if you make particularly stupid decisions.
Q: How do you feel about evil/chaotic characters?
A: Any alignment can be disruptive, as long as you aren't it's fine.
Q: How is magic treated?
A: Medium-Low Magic, if you use it people assume you have/had something to do with the Coven.
Q: What system are you using?
A: 5e with homebrew magic, combat, races, classes and feats
Q: What times do you play?
A: Sundays, 6pm PST
Q: How do gems work?
A: They are a magical resource, using gems in combat will put them in a 24 hour recharge period, while gems used in rituals, rites or crafting are gone for good.
Q: Whats the difference between a sorcerer and a wizard?
A: Sorcerers use non-elemental magic, such as Astral or Blood whereas Wizards use Fire, Water, Ect.