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    Undead

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    Posts : 112
    Join date : 2018-09-12

      Undead   Empty Undead

    Post by Admin Thu Feb 07, 2019 12:30 am

    Ashen Angel
    The Ashen Angel is an angelic avenger commanded by a Lord of the Underworld. Ashen Angels cannot be summoned by any means and will only arrive to punish those who have broken the Laws of the Underworld. The Ashen Angel has the general appearance of a decaying corpse with skeletal bat wings and wields a greenish Bane Blade.
    HP: 35
    Protection: 0
    Magic resist: 16
    Morale: 30
    Str: 16
    At Sk: 16
    De Sk: 19

    Bane
    A general of the Underworld reawakened to serve a necromancer, the Bane is armed with a Bane Blade that will cause wounds to fester and flesh to shrivel. Banes are so closely connected with the Netherworld that they are surrounded by a wind of numbing cold. Banes are corporeal undead with leathery bodies that can withstand much damage
    HP: 23
    Protection: 19
    Magic resist: 15
    Morale: 18
    Str: 17
    At Sk: 4
    De Sk: 4

    Bane Lord
    The Bane Lord is an ancient hero serving as a general of the Underworld. The hero has now been reawakened to serve a necromancer. The Bane Lord is armed with a horrible Bane Blade. Bane Lords are so closely connected with the Netherworld that they are surrounded by a wind of numbing cold. Bane Lords are corporeal undead with leathery bodies that can withstand much damage.
    HP: 42
    Protection: 20
    Magic resist: 16
    Morale: 18
    Str: 19
    At Sk: 5
    De Sk:5

    Behemoth
    The behemoth is a dead, rotting elephant controlled by the undead mage who sits upon it. The direct control of the spirit gives the behemoth a high magic resistance. As all the mage's energies are used in controlling and preserving the beast, the mage is unable to cast spells.
    HP: 104
    Protection: 7
    Magic resist: 13
    Morale: 30
    Str: 22
    At Sk: 1
    De Sk:1

    Black Servant
    Black servants are apparitions from the Shadow Lands between the physical world and the Underworld. Ethereal and stealthy, they are summoned by necromancers to serve as scouts.
    HP: 18
    Protection: 0
    Magic resist: 11
    Morale: 15
    Str: 13
    At Sk: 2
    De Sk:2

    Bone Fiend
    Bone fiends are normal human skeletal remains enchanted and made to have wings. They cannot actually fly.
    HP: 15
    Protection: 0
    Magic resist: 13
    Morale: 50
    Str: 15
    At Sk: 3
    De Sk:3

    Dead One
    The Dead One is a dream apparition come to avenge its death.
    HP: 15
    Protection: 0
    Magic resist: 10
    Morale: 50
    Str: 12
    At Sk: 1
    De Sk: 1

    Ghost
    A ghost is the soul of a slain human, summoned from the Underworld. Ghosts are frightening ethereal beings that can drain the life force from living beings.
    HP: 20
    Protection: 0
    Magic resist: 15
    Morale: 18
    Str: 12
    At Sk: 2
    De Sk: 3

    Ghoul
    Ghouls, or Windigos, are humans under the curse of Hunger. By eating the flesh of dead humans, their bodies and minds decay and transform. Pale and putrescent, they follow armies to feed on the dead and the dying. The hands of a ghoul are transformed into claws that stiffen the muscles of those wounded by them.
    HP: 10
    Protection: 0
    Magic resist: 18
    Morale: 18
    Str: 11
    At Sk: 2
    De Sk:2

    Lamia
    Lamias are deadly serpent women capable of regenerating their wounds at an amazing rate. If a lamia is killed, she will transform herself into a black serpent and continue fighting. However, if the serpent woman is killed in her snake form, she will stay dead.
    HP: 14
    Protection: 5
    Magic resist: 13
    Morale: 15
    Str: 12
    At Sk: 2
    De Sk:1

    Lamia Queen
    An ancient lamia sorceress of great power, she carries an Oath Rod that will destroy the minds of those it strikes. The Lamia Queen is able to regenerate her wounds at an amazing rate. If a Lamia Queen is killed, she will transform herself into a black serpent and continue fighting. However, if the serpent woman is killed in her snake form, she will stay dead.
    HP: 15
    Protection: 6
    Magic resist: 17
    Morale: 15
    Str: 12
    At Sk: 2
    De Sk:4

    Lich
    A lich is the dried husk of a mage adept in Death magic that has been subjected to the Lichcraft ritual. By removing the viscera and hiding it outside the body of the lich, the caster can ensure the immortality and loyalty of the lich. Should the body of the lich be physically destroyed, a new one is formed from the dust of dead humans.
    HP: 15
    Protection: 8
    Magic resist: 18
    Morale: 30
    Str: 13
    At Sk: 2
    De Sk:2

    Longdead Archer
    Longdead archers are skeletal warriors of ancient times, reanimated to do battle against the living. They have been equipped with magical bows fueled with their hatred for those who slew them. When fired, the arrows will burst into the green flames of banefire that will cause the flesh of those burnt to rot and shrivel. The longdead are skilled, but their bones are brittle. They do not rout unless their master is killed. The longdead are mindless and will quickly dissolve if they are broken on the battlefield.
    HP: 5
    Protection: 0
    Magic resist: 9
    Morale: 50
    Str: 10
    Pre: 10
    De Sk:1

    Longdead Horseman
    The longdead are skeletal warriors of ancient times, reanimated to do battle with the living. They emerge from their tombs and crypts with rusty weapons and armor. The longdead are skilled fighters, but their bones are brittle. They do not rout unless their master is killed. The longdead are mindless and will quickly dissolve if they are broken on the battlefield.
    HP: 5
    Protection: 9
    Magic resist: 10
    Morale: 50
    Str: 10
    At Sk: 2
    De Sk:5

    Mound Fiend
    The mound fiend is the spectre of an ancient priest-king of a death cult. The mound fiend can reanimate the recently dead and can curse the living with the Hunger. They are powerful mages of Death and are always surrounded by a wind as cold as an empty grave. The mound fiend is a spectre and thus ethereal.
    HP: 20
    Protection: 0
    Magic resist: 15
    Morale: 15
    Str: 12
    At Sk: 2
    De Sk:6

    Mound King
    A mound king is a king of ancient times re-emerged from the realm of the dead to serve a new master in the realm of the living. Reanimated and vengeful, he seeks the death of his killers.
    HP: 7
    Protection: 12
    Magic resist: 14
    Morale: 30
    Str: 12
    At Sk: 3
    De Sk:4

    Shade
    Shades are spirit natives of the Shade Lands between the Underworld and the land of the living. Shades appear as beings composed of darkness and their touch can steal strength from living beings.
    HP: 10
    Protection: 0
    Magic resist: 13
    Morale: 15
    Str: 10
    At Sk: 1
    De Sk:2

    Shade Beast
    Shade beasts are black hounds with bared skulls that wander the Shadow Lands between the physical world and the Underworld in search of lost souls. They are ethereal and stealthy and can avoid detection.
    HP: 12
    Protection: 3
    Magic resist: 12
    Morale: 30
    Str: 10
    At Sk: 2
    De Sk:1

    Spectral Mage
    The spectral mage is the soul of a mage returned from the Underworld. The mage has knowledge of Death magic due to his time spent in the Underworld. Spectres are ethereal.
    HP: 25
    Protection: 0
    Magic resist: 16
    Morale: 18
    Str: 13
    At Sk: 1
    De Sk:2

    Vampire
    Vampires are immortal thralls created by a vampire lord. They lack the magical powers of their master, but are very difficult to slay without magical weapons.
    HP: 12
    Protection: 0
    Magic resist: 15
    Morale: 15
    Str: 13
    At Sk: 2
    De Sk:2

    Vampire Lord
    A vampire lord is an immortal being of great magical power, able to curse others with vampirism.
    HP: 15
    Protection: 0
    Magic resist: 17
    Morale: 15
    Str: 15
    At Sk: 4
    De Sk:4

    Wight
    A warrior of the Underworld reawakened to serve a necromancer, the wight is armed with a Bane Blade that will cause wounds to fester and flesh to shrivel. Wights are so closely connected with the Netherworld that they are surrounded by a wind of numbing cold. Wights are corporeal undead with leathery bodies that can withstand much damage.
    HP: 20
    Protection: 19
    Magic resist: 14
    Morale: 17
    Str: 16
    At Sk: 3
    De Sk: 5

    Wight Mage
    A wight mage is the corpse of a necromancer strong enough to avoid death itself. Its dried and leathery body is stronger than it was in life. The wight mage is constantly surrounded by an icy wind.
    HP: 21
    Protection: 5
    Magic resist: 16
    Morale: 18
    Str: 17
    At Sk: 3
    De Sk:5

    Wraith Lord
    A wraith lord is the spirit of an ancient lord summoned from the Underworld to take physical form. Wraith lords are immortal and will return from the Land of the Dead if slain in battle.
    HP: 33
    Protection: 22
    Magic resist: 17
    Morale: 30
    Str: 15
    At Sk: 7
    De Sk: 6

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