Part one:
Gather Information About
Part two:
NPC
Part three:
The Guild
Arriving where your dreams told you, you saw what was promised: the old Adventurer's Guild.
An old building in the middle of nowhere, a society of Hoher-Politiker nobles supposedly used this as their headquarters back then Madam Rose still ruled. This society hunted creatures of myth and wiped out nearly all of them, these days the most dangerous thing you'll meet on the road is a wolf or another man.
Building on these metaphoric foundations our actions will have an air of authority, or at least not be dismissed as rumor immediately.
Meet the NPCs working to get the place running and livable. Meet Ginno the Seer, the one who you saw in your dream inviting you here. Use this opportunity to make something of yourself and leave a mark on Human history, for better or for worse.
Gather Information About
Part two:
NPC
Part three:
The Guild
Arriving where your dreams told you, you saw what was promised: the old Adventurer's Guild.
An old building in the middle of nowhere, a society of Hoher-Politiker nobles supposedly used this as their headquarters back then Madam Rose still ruled. This society hunted creatures of myth and wiped out nearly all of them, these days the most dangerous thing you'll meet on the road is a wolf or another man.
Building on these metaphoric foundations our actions will have an air of authority, or at least not be dismissed as rumor immediately.
Meet the NPCs working to get the place running and livable. Meet Ginno the Seer, the one who you saw in your dream inviting you here. Use this opportunity to make something of yourself and leave a mark on Human history, for better or for worse.