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    Weapons

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    Posts : 48
    Join date : 2018-09-12

    Weapons

    Post by Admin on Fri Sep 21, 2018 2:49 pm

    Each weapon starts at +0
    Each upgrade a weapon upgrade raises the Attack, Defense and Damage bonuses by one.
    A +0 Dagger is 5 gold, bringing it to +1 would cost 10 gold, +2 will cost 20 gold and so on.
    There is no limit to upgrades but special circumstances are required to make a +7 or above weapon.

    Keep in mind that all damage has an DRN roll behind it.

    One Handed Weapons

    Broadsword. Slashing
    6 Damage. +0 Attack. +1 Defense. 20 Gold

    Short Sword. Slashing
    5 Damage. +0 Attack. +2 Defense. 10 Gold

    Dagger. Piercing
    2 Damage. +1 Attack. +0 Defense. 5 Gold

    Maul. Bludgeon
    9 Damage. +0 Attack.-1 Defense. -1 Defense on Target. 15 Gold

    Axe. Slash
    7 Damage. +0 Attack. -1 Defense. 6 Gold

    Hatchet. Slash
    5 Damage. +1 Attack. +0 Defense. 5 Gold

    Short Spear. Piercing
    3 Damage. +2 Attack. +0 Defense. 5 Gold

    Club. Bludgeon
    3 Damage. +0 Attack. +0 Defense. Free

    Mace. Bludgeon
    5 Damage. +0 Attack. +0 Defense. 12 Gold


    Two Handed Weapons

    Spear. Piercing
    3 Damage. +0 Attack. +2 Defense. -2 Defense on Target. 5 Gold

    Great Sword. Slash
    9 Damage. +1 Attack. +2 Defense. -1 Defense on Target. 25 Gold

    Morningstar. Piercing, Bludgeon
    6 Damage. +1 Attack. -2 Defense. +2 Attack vs shields. 16 Gold

    Flail. Bludgeon
    5 Damage. +1 Attack. -2 Defense. May roll for damage twice on hit. 8 Gold

    Quarterstaff. Bludgeon
    2 Damage +2 Attack. +3 Defense. 5 Gold

    Pike. Piercing
    4 Damage. +1 Attack. +3 Defense. 10 Gold

    War-Hammer. Bludgeon
    7 Damage. -1 Defense. 20 Gold

    Bows

    Long Bow. Piercing. 12 Damage. Range 40. 12 ammunition. 75 Gold. 15 gold for 10 ammo.

    Short Bow. Piercing. 9 Damage. Range 30. 12 ammunition. 30 Gold. 15 gold for 10 ammo.

    Crossbow. Piercing. 11 damage. Range 35. +2 Precision. 12 ammunition. 25 Gold. 20 gold for 10 ammo.

    Thrown

    Javelin. Piercing. 2 Damage. Range STR. -2 Precision. 2 ammunition. 5 Gold.

    Net. Special. Can only be used once. Target makes STR check to break out. 2 Gold

    Thrown Axe. Damage 5. Range STR. -2 Precision. Range STR. 2 ammunition. 5 Gold

    Harpoon. Damage 3. Range STR. -4 Precision. Range STR. 1 Ammunition. 2 Gold

    Discus. Damage 6. Range STR. -3 Precision. Range STR. 4 Ammunition. 1 Gold

    Shuriken. Damage 1. Range STR. Hits Twice. 4 Ammunition. 2 Gold

      Current date/time is Fri Dec 14, 2018 9:27 pm