Enchanted. +3 Damage +2 Attack and +2 Defense. 500 Gold
Life Drain. Steal ½ of damage+1d6 hp on hit. 1000 Gold
Bane. Damage inflicts permanent hp loss. 5000 Gold
Moon. User rolls twice to resist magic damage. Magic beings take x2 damage. 1000 Gold
Barbed. Deal 2 poison damage for 3 turns. New hits stack damage and restart turn timer. 2500 gold
Fire Branding. 1d14 Fire Damage on hit, fire has armor penetration(target's protection rolls are halved) . 2500 Gold
Frost Branding. 1d14 Cold Damage on hit, cold has armor penetration(target's protection rolls are halved). 2500 Gold
Soul Bound. If disarmed take an action to manifest your weapon back in your hand. 3000 Gold
Screaming Blade. This enchantment that makes a weapon scream whenever you swing it and the volume is directly tied to how fast it's swung. 250 Gold
Life Drain. Steal ½ of damage+1d6 hp on hit. 1000 Gold
Bane. Damage inflicts permanent hp loss. 5000 Gold
Moon. User rolls twice to resist magic damage. Magic beings take x2 damage. 1000 Gold
Barbed. Deal 2 poison damage for 3 turns. New hits stack damage and restart turn timer. 2500 gold
Fire Branding. 1d14 Fire Damage on hit, fire has armor penetration(target's protection rolls are halved) . 2500 Gold
Frost Branding. 1d14 Cold Damage on hit, cold has armor penetration(target's protection rolls are halved). 2500 Gold
Soul Bound. If disarmed take an action to manifest your weapon back in your hand. 3000 Gold
Screaming Blade. This enchantment that makes a weapon scream whenever you swing it and the volume is directly tied to how fast it's swung. 250 Gold