THE NUMBERS ON THIS SHEET ARE NO LONGER VALID
Ginno the Seer+++++ Ginno the Seer
Human +++++ Nomad +++++ Mage +++++ Sage
Alignment: Neutral Evil
Level: 1
Hit Points: 6
Stamina: 0/100
Magic Resistance: 12
Strength: 12(1)
Dexterity: 12(1)
Constitution: 15(2)
Intelligence: 14(2)
Wisdom: 14(2)
Charisma: 12(1)
Encumbrance: 3.125
Speed: 30ft
// the numbers in () are modifiers, which sometimes have a roll...in dice rolls
Passive perception: 12 //10+Wis Mod
Fortitude Score: 1
Reflex Score: 3+1
Will Score: 1
Attack Skill: 1 +1 //This +1 is from the dagger
Defense Skill: 1
Precision: 1
Feats:
-Reflex Save +1
-Armor Proficiency +1
Skill Proficiencies: Arcana(1), History(1)
//The final version of your sheet will not list skills you didn't put points into.
STR
Athletics:
DEX
Acrobatics:
Sleight of Hand: 1
Stealth: 2
CON
Concentration:
INT
Arcana(Magic Paths): 4
Knowledge(Magic Schools): 4
History: 1
Investigation:
Nature:
Religion:
WIS
Animal Handling:
Insight:
Medicine:
Perception:
Survival:
CHA
Deception:2
Intimidation:
Performance:
Persuasion: 1
Magic Paths: 4 Air
Magic Schools: 4 Alteration
Memorized Spells: Mistform, Mirror Image, Phantasmal Warrior, Air Shield
Starting Gold: 39
Protection:5
Weapons: Magic Orb, Air Binding(10 Gold). Dagger+2(20 Gold).
Equipment: Starting Gold is 150 A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp
Age:50
Backstory:
This Adventuring Guild will be the third of its kind, the first was Pre-Coven Man's efforts to sate their sense of exploration, the second was an elitist society made of Humans and Hoher-Politiker that nearly wiped out all "monsters" to make things safer and thus allow humanity's population to grow to later be used when bringing the world to heel.
I left my academy after being discredited, for faking research. It isn't that they knew it was faked, it's that it contradicted information my rival also faked, but the leadership took his side.
There’s nothing I like more than a good mystery, learning about the unknown is how we grow as people.
Power, knowledge is the path to power and domination, all life recognizes power in one way or another, I must become the most powerful.
I have an ancient text that holds terrible secrets that must not fall into the wrong hands, the consequences would be disastrous.
Unlocking an ancient mystery is worth the price of a civilization, the value of the Old Coven's understanding of magic and more conventional technologies cannot be understated.
Ginno the Seer+++++ Ginno the Seer
Human +++++ Nomad +++++ Mage +++++ Sage
Alignment: Neutral Evil
Level: 1
Hit Points: 6
Stamina: 0/100
Magic Resistance: 12
Strength: 12(1)
Dexterity: 12(1)
Constitution: 15(2)
Intelligence: 14(2)
Wisdom: 14(2)
Charisma: 12(1)
Encumbrance: 3.125
Speed: 30ft
// the numbers in () are modifiers, which sometimes have a roll...in dice rolls
Passive perception: 12 //10+Wis Mod
Fortitude Score: 1
Reflex Score: 3+1
Will Score: 1
Attack Skill: 1 +1 //This +1 is from the dagger
Defense Skill: 1
Precision: 1
Feats:
-Reflex Save +1
-Armor Proficiency +1
Skill Proficiencies: Arcana(1), History(1)
//The final version of your sheet will not list skills you didn't put points into.
STR
Athletics:
DEX
Acrobatics:
Sleight of Hand: 1
Stealth: 2
CON
Concentration:
INT
Arcana(Magic Paths): 4
Knowledge(Magic Schools): 4
History: 1
Investigation:
Nature:
Religion:
WIS
Animal Handling:
Insight:
Medicine:
Perception:
Survival:
CHA
Deception:2
Intimidation:
Performance:
Persuasion: 1
Magic Paths: 4 Air
Magic Schools: 4 Alteration
Memorized Spells: Mistform, Mirror Image, Phantasmal Warrior, Air Shield
Starting Gold: 39
Protection:5
Weapons: Magic Orb, Air Binding(10 Gold). Dagger+2(20 Gold).
Equipment: Starting Gold is 150 A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp
Age:50
Backstory:
This Adventuring Guild will be the third of its kind, the first was Pre-Coven Man's efforts to sate their sense of exploration, the second was an elitist society made of Humans and Hoher-Politiker that nearly wiped out all "monsters" to make things safer and thus allow humanity's population to grow to later be used when bringing the world to heel.
I left my academy after being discredited, for faking research. It isn't that they knew it was faked, it's that it contradicted information my rival also faked, but the leadership took his side.
There’s nothing I like more than a good mystery, learning about the unknown is how we grow as people.
Power, knowledge is the path to power and domination, all life recognizes power in one way or another, I must become the most powerful.
I have an ancient text that holds terrible secrets that must not fall into the wrong hands, the consequences would be disastrous.
Unlocking an ancient mystery is worth the price of a civilization, the value of the Old Coven's understanding of magic and more conventional technologies cannot be understated.