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    Race and Upbringing Bonuses

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    Join date : 2018-09-12

    Race and Upbringing Bonuses

    Post by Admin on Fri Oct 12, 2018 11:58 pm

    Human, all have +1 CON
    ---Nomad:
    +3 to any DEX skill
    ---Haudenosaunee:
    +1 Skill in STR or WIS
    +2 Survival
    +1 Spear or Bow proficiency(innate feat)
    ---Niedrigster-Herrscher:
    -1 INT, +1 Cha
    +2 in any Wis or Cha Skill
    ---Meerah:
    +1 STR, +1 CON, -2 CHA
    +1 Attack or Defense
    -2 to all non-intimidate social rolls
    ---Dau-tangl:
    +2 CON, -1 DEX
    +2 in any INT Skill
    ---Hill-Shah-Yann:
    +1 STR
    +1 Survival
    +1 in any DEX or STR skill
    ++++++++
    Hoher-Politiker, all have +2 Int and -1 Str
    ---Niedrigster-Herrscher: +1 Diplomacy, +2 Spell Casting
    ---Wild: +1 Bluff, +1 Spell casting
    ++++++++
    Syvend, all have +2 Int
    ---Euless: +1 Con, +2 in any Str skill
    ---Nicaea: +2 Cha, +1 in any Cha skill
    ---Coven: +1 Int, +1 Spell Casting
    ++++++++
    Sau'pa, all have +2 Str and -1 Cha and +2 Protection
    ---Great Valley: +2 Survival, +1 Any skill
    ---East Valley: +1 Hide, +1 in any Dex skill
    ---Scale Coast: +3 Profession, +1 Appraise
    ++++++++
    Mer Man, all have +2 Wisdom and -1 Cha and +3 Swim
    ---Coast: +1 Survival -1 Cha
    ---Shallow Ocean: +2 Survival
    ---Deep Ocean: +2 Con +1 Spell Casting
    ++++++++
    Races past this point require you to have a level ten character. They are also 'non-canon' and do not effect or occur in the main story.
    Starting characters as these races are always level 5
    ++++++++
    Ifrits, all have +3 Spell Casting
    ---Aasimar, +1 Fire Path
    ---Oread, +1 Earth Path
    ---Undine, +1 Water Path
    ---Sylph, +1 Wind Path
    ---Samsaran, +1 Astral Path
    ---
    ++++++++
    If you'd like a custom race to be in the game send me a DM and I'll consider adding it.
    ++++++++

      Current date/time is Fri Dec 14, 2018 8:47 pm