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    Race and Upbringing Bonuses

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    Posts : 48
    Join date : 2018-09-12

    Race and Upbringing Bonuses

    Post by Admin on Tue Oct 09, 2018 9:27 am

    Human
    All have +1 CON
    Speed of 30ft per turn
    ---Nomad: +3 to any DEX skill

    ---Haudenosaunee:+2 Nature, Spear or Bow Effectiveness 1
    ---Niedrigster-Herrscher: -1 Int, +2 Religion
    ---Meerah: +1 Str, -2 to all non-intimidate social rolls
    ---Dau-tangl: -1 Dex, +2 in any Int Skill
    ---Hill-Shah-Yann: +1 Str, +1 in any Dex or Str skill

    ++++++++

    Hoher-Politiker
    All have +2 Int and -1 Str
    Speed of 30ft per turn
    ---Niedrigster-Herrscher: +1 Persuasion, +2 Arcana
    ---Wild: +2 Deception, +1 Arcana

    ++++++++

    Syvend
    All have +2 Dex -1 Str
    Speed of 30ft per turn
    ---Euless: +1 Con, +2 in any Str skill
    ---Nicaea: +2 Cha, +2 Religion
    ---Coven: +1 Int, +1 Arcana

    ++++++++

    Sau'pa
    All have -1 Cha and +2 Protection
    Speed of 25ft per turn
    ---Great Valley: +2 Survival, +1 Any skill
    ---East Valley: +1 Stealth, +1 in any Dex skill
    ---Scale Coast: +3 Investigation, +1 Insight

    ++++++++


    Mer Man
    All have +2 Wisdom and -1 Cha and +3 Swim
    Speed of 25ft per turn
    ---Coast: +1 Survival -1 Cha
    ---Shallow Ocean: +2 Survival
    ---Deep Ocean: +2 Con +1 Arcana

    ++++++++

    Races past this point require you to have a level ten character. They are also 'non-canon' and do not effect or occur in the main story.
    Starting characters as these races are always level 5

    ++++++++

    Ifrits, all have +3 Spell Casting
    ---Aasimar, +1 Fire Path
    ---Oread, +1 Earth Path
    ---Undine, +1 Water Path
    ---Sylph, +1 Wind Path
    ---Samsaran, +1 Astral Path
    ---
    ++++++++
    If you'd like a custom race to be in the game send me a DM and I'll consider adding it.
    ++++++++

      Current date/time is Fri Dec 14, 2018 8:54 pm