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    Mage Class

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    Join date : 2018-09-12

    Mage Class Empty Mage Class

    Post by Admin on Thu Oct 04, 2018 12:58 pm

    Mage starts the game with 6 HP and gains 3 every level up
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    https://cdn.discordapp.com/attachments/400387389106683905/409110700091506708/Untitled.jpg
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    The following formula dictates your starting skill points: (3+INT) * 3
    So if you have a ten for your intelligence that would be a modifier of zero, meaning your starting skill points would be 9.
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    The following formula determines how many skill points you gain when leveling up:
    4 + [INT/2]
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    This class starts with 100 Gold
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    Fortitude Score: 1
    Reflex Score: 3
    Will Score:1
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    Skill Value1234567
    Cost1122334
    Reaching a skill of 7 does not cost 4 points, the first skill cost cost is 1 as is the second bringing the cost to 2. Bringing your skill to three will net you a point expense of 4, you see the pattern here?

    Each skill maxes out at seven. What you may do after that is reset your progress, this will cost four skill points and will reset said skill to one, however for each time you do this any rolls for that skill will gain a permanent +1, so they will look like this:
    1 + 1D6 + 1
    This can be done for each skill indefinitely.
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    Default attack skill, defense skill and Precision are all 1, unlike the other classes the mage class does not have any default bonuses. They can be further improved via skill points. These bonuses are applied before spending points.
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    The maximum level is 20, the mage class takes a feat at the first two levels and then on every other level starting at level 5
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    Each class also has useful feats that are awarded on leveling, they can be found here: http://skyarch.forumotion.com/t105-class-feats-list#118
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    Starting Feats:

    Reflex Save +1
    Armor Proficiency(Edge), Rank 1
    Armor Proficiency(Bludgeon), Rank 1

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